Cursed
(Experience)
I worked on several shots involving the windmill smoke sequence for Episode 7, focusing on the smoke simulation and its interaction with the collapsing structure.
Due to the scale of the simulation and the large amount of voxel data involved, I developed a distributed setup using cluster simulations to make the shots manageable. The simulation was split into several parts, allowing the different sections of the smoke to be processed independently while maintaining the required interaction with the collapsing windmill.
It was an interesting technical challenge that required balancing simulation detail and performance while maintaining a consistent result across the full sequence. A great opportunity to work on large scale pyro simulations and develop a more efficient approach to handling heavy FX data.
(Stats)
Role
FX Artist
VFX Vendor
MrX
Platform
Netflix





